State of Decay 3 should open this enough to where characters who joined in felt like they were doing something, and it could go even further than that. SoD3 could make its co-op survival feel like a real need in the game, as the idea of playing as a community trying to survive in this apocalyptic world really implies a stellar co-op experience. The Host benefited and those who joined would get some points, but there was no way to grow or expand within someone else's game. In State of Decay 2, co-op felt like a tacked-on feature with little reason. Some real gory sequences when combating sequences would go a long way, but that experience shouldn't just be for the "host" either. However, especially because it is an Xbox Series X title, State of Decay 3 should make sure that its graphics are at least on par with next-gen standards as a survival game. State of Decay 2 was incredibly muddy, and even with next-gen tech, it's hard to see a survival game like State of Decay 3 look as well as its CG trailer did. One thing that dragged its sandbox maps down even more was their lackluster design, as well as their graphics. Of course, some polish is also necessary. RELATED: Xbox Series X Video Shows Insanely Fast Load times State of Decay has full-blown AAA GOTY potential as a franchise, if executed properly, and addressing its limitations as a sandbox game, adapting its story to something more akin to The Walking Dead, and introducing characters who fans would hate to see die is one step in the right direction. It could deliver an experience befitting of its identity, but be one of few games who could expand to such extremes without losing it. In the second game, while losing one of the better characters was a setback, it didn't have the same emotional attachment.Ĭombining an actual survival story with an open world, with State of Decay's management systems and combat to boot, would go a long way in making this threequel heads and shoulders over the second. One key aspect is that the first game also gave player's characters they could connect with, making the threat of perma-death more surreal. It's not uncommon for survival games to have less than a stellar story, but State of Decay 2 has one that's arguably weaker than most. The second game's story was incredibly lackluster, while the first game featured several events that would give survivors purpose beyond basic survival. One area where the original State of Decay succeeds and State of Decay 2 dropped the ball is its story.
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